![]() The game has different styles of music playing depending on which era your game is currently in. The only downside is that you may notice occasional audio glitches: For some reason, sometimes the volume or horns blaring becomes intolerably loud when you’re running the game on fastest speed. a church will have bells ringing, an amusement park will have the sounds of the rides). The sounds in the game are okay – you can hear the typical background noises of a bustling city (or rustic farming village) and different buildings emit different sounds (e.g. ![]() Does this game by Colossal Order have what it takes to be a Transport Tycoon beater? ![]() Anyway what attracted me to this game was the fact it sounded a bit like Transport Tycoon, a classic transport management game which hasn’t really been beaten since. This came as quite a surprise since I actually bought it on the last Steam sale for an insanely cheap price (probably $10 or something like that). ![]() However, I then realised that Cities in Motion is a 2011 game. I had enough retro reviews already and I still had quite a few 2011 games to play and review. I originally wasn’t going to review Cities in Motion. ![]()
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